Build 42 Multiplayer Guide — Playing With Friends on 42.21 & 42.22
Yes — multiplayer is fully in the stable Build 42 release (current stable: 42.21 since September 28, 2026; pre-release testing build: 42.22 on the new Pre-Release branch, which replaced Unstable). You no longer need any beta branch to play stable co-op, and 42.21 already includes the big networking and zombie synchronization fixes that used to be beta-only. This guide covers the two ways to play with friends (host-your-own vs dedicated server), how to join, and the settings that make a co-op server feel right. If you want a 24/7 world that survives with you offline, that's the dedicated server guide — this page is the player-facing version.

How to play with friends — two options
| Host your own game | Dedicated server | |
|---|---|---|
| Setup | 2 minutes, in-game | SteamCMD + config (see the server guide) |
| World lives | Only while the host plays | 24/7, host PC can be off |
| Cost | Nothing | Your hardware or a hosting fee |
| Best for | Casual co-op sessions, 2–8 friends | Persistent servers, communities, 24/7 worlds |
Option 1 — Host a game and invite friends
- From the main menu pick Solo Player → Host (or Co-op in the multiplayer tab).
- Set the world rules (Sandbox settings are recommended for first co-op runs — start gentle).
- Launch, then in the pause menu note your options: friends can join via the Friends list (Steam invite) or via direct IP.
- Every friend needs the same game version (42.20 stable) and ideally the same mod list.
Direct-IP joins need port forwarding: UDP 16261 on the host's router/firewall. Without it, only Steam friend invites work (which use Steam's relay and are flakier). Port issues and "can't connect" are diagnosed on the error fixes page.
Option 2 — Join a server
- Steam server browser (main menu → Multiplayer) lists public B42 servers, filterable by version, population and mods.
- Direct IP — most private/friend servers: Multiplayer → Join → enter the IP:port (e.g.
1.2.3.4:16261). - You will be prompted to accept the server's Workshop mod list on first join if it uses mods — accept to auto-subscribe.
Settings that matter for a friendly co-op server
Whether hosting or renting, these decide whether your group has fun or fights:
| Setting | Recommended for co-op | Why |
|---|---|---|
| PvP | Off (unless PvP is the point) | Accidentally hitting a friend shouldn't end the run |
| Safety system | On | Toggles co-op protection per player |
| Pause when empty | On for small groups | Time doesn't pass when nobody is online |
| Global chat | On | Coordination across town |
| Voice chat | Your call | Built-in voice vs Discord |
| Whitelist | On for private servers | No randoms in your world |
| Max players | 4–8 vanilla (up to 254 on dedicated) | RAM/sim performance (see dedicated server guide) |
Roles that make a co-op team work
Build 42's systems reward specialization. A balanced group of 3–4:
- Scavenger/fighter — loot runs, clears areas, kites zombies.
- Builder/farmer — base security, farming, rain collectors.
- Cook/medic — cooking, first aid, keeps everyone fed and stitched.
- Mechanic — vehicles, fuel, repairs, and the group's wheels.
Spread occupations so every skill has an owner — the skill leveling guide shows who levels what fastest.
Build 42 multiplayer gotchas
- Version match is mandatory. A client on 41, 42.19 or a different branch than the server fails to connect. In Build 42.21, the game now displays a helpful notification if you attempt to connect to a server with a mismatched game version.
- Horde persistence & duplication (42.21): The notorious bugs where zombies duplicated on multiplayer reconnects or completely vanished when leaving/re-entering chunks were officially resolved in 42.21.
- High-ping driving and Z-level desync (42.21): Driving across chunks with 150+ ms latency is significantly smoother with reduced road pop-in voids, and vertical Z-level coordinates now synchronize cleanly.
- Split-screen co-op fixes (42.21): Read book statuses and XP multipliers are no longer mistakenly mirrored between players, fishing works properly, and crashes when sharing a moving car have been resolved.
- "Loading Map" infinite hang: If someone gets stuck loading into the world, make sure the server and client are running 42.20.3 or higher, where this connection handshake bug was officially fixed.
- B41 mods don't work — apply the compatibility rules in the mods guide before the group joins. (
loadstringwas re-enabled in 42.21). - "Kicked for moving too fast" — a server option (
KickFastPlayers) that can bug out on 42.20; it's a known irritant, not a cheat accusation. - 42.22 pre-release servers: if the group wants the new ladders and crowbar door-forcing, every client and the server must be on the Pre-Release branch; a mismatch is refused at connect. See the Pre-Release branch guide.
42.22 multiplayer fixes (Pre-Release)
The October 27, 2026 build targets the bugs that ended multiplayer sessions rather than adding features:
- Damage is calculated server-side. Hits that visually connected but applied no damage are the symptom this addresses — PvP damage authority moved off the client.
- The doppelganger bug is fixed. A second copy of your character could appear at a chunk edge and get the real player killed; the studio credits community member Six for helping isolate it.
- Trailers and towing. Multiple trailer-physics and towing-desync fixes, and a moving vehicle no longer disappears permanently after a reconnect or server restart.
- Map knowledge. "All Known On Start" works in MP again, map notes survive being stored in a container and retrieved, and the whisper-chat server-wide close on disconnect is fixed.
- Server stability and backups. Fixes for a freeze with "Entity is already registered", a
StackOverflowErrorinItemContainer.getCharacter(), and a hang fromIsoGridSquare.BurnWallson multi-tile objects — plus faster backup creation.
Remember: a 42.22 server needs every client on 42.22, and it is still a Pre-Release build (branch guide).
Verified on 42.21 stable & 42.22 Pre-Release · Last checked 2026-10-30
Multiplayer-in-stable status and dates from The Indie Stone announcements; post-launch multiplayer hotfix changes (42.20.1 through 42.20.4) and the Build 42.21 release ("Re-population of the Dead", Unstable September 23, stable September 28, 2026) verified against official release notes; settings and joining flow from hosting-provider B42 multiplayer guides. 42.22 multiplayer fixes from the official "42.22 Patch Notes" (October 27, 2026).
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